The Elesapiens teaching units combine cartoon and entertainment with curriculum contents. This unit contains digital educational resources and experimentation-based resources, providing a complete and satisfying educational experience for both students and educators.
This unit materials are aligned with the curriculum and reinforce skills and values such as critical thinking, team work, solidarity and social responsibility.
Through Ben, a bezene melocule, this unit...
Animation video that explains the Scientific Method and what it consists of in a simple way through powerful visual communication. Encourages students to ask questions. Its contents are linked transversally to topics discussed in other units.
Downloadable and printable picture to work with the students on what they can find in a laboratory. Encourages observation and familiarizes them with scientific vocabulary.
Infographics suitable for downloading and printing that shows the process of the Scientific Method in a graphic and very didactic way. A visual resource that reinforces the material learned in class.
A reference guide explaining the terms mentioned in the videos and the other resources in simple and workable language for the student. Contents can be downloaded and printed out.
Interactive text of 10 questions to evaluate and review the main concepts discussed in the video. The results take into account the number of correct answers as well as the time it takes to answer them. The students can review their answers after finishing. Encourages the student to think in a logical way about the subject and helps evaluate his global understanding of the concepts.
Interactive game in which the students have to relate different instruments of measurement to their corresponding magnitudes. Helps pupils understand, through play, the importance of accuracy in the scientific method and encourages thinking and participation of the entire class.
In this Learning Unit students learn what the Scientific Method is and how it is used to obtain reliable answers. They learn which steps should be taken in order to solve problems and find solutions.
The related activities stimulate the student's manual, cognitive and creative skills and favor learning through reasoning and experimentation, that directly involves the student in the acquisition of new knowledge.